import themidibus.*; //Import the midibus library MidiBus myBus; // The MidiBus boolean nowPedaling = false; // is it pedaling?(不要動) int[] isKeyOn = new int[128]; // what notes are being pressed (1 or 0)(不要動) float[] isFilled = new float[128]; // not used (yet)(不要動) int[] isPedaled = new int[128]; // what notes are pedaled (1 or 0)(不要動) color keyOnColor; // set it in setup() color pedaledColor; // set it in setup() int[] isBlack = {0, 11, 0, 13, 0, 0, 11, 0, 12, 0, 13, 0}; // 是黑鍵嗎?是的話,相對左方的白鍵位移多少?(default: {0, 11, 0, 13, 0, 0, 11, 0, 12, 0, 13, 0}) int border = 3; // 左方留空幾個畫素?(default: 3) int whiteKeyWidth = 20; // 白鍵多寬?(default: 20) int whiteKeySpace = 1; // 白鍵間的縫隙多寬?(default: 1) int blackKeyWidth = 17; // 黑鍵多寬?(default: 17) int blackKeyHeight = 45; // 黑鍵多高?(default: 45) int radius = 5; // 白鍵圓角(default: 5) int bRadius = 4; // 黑鍵圓角(default: 4) int keyAreaY = 3; // 白鍵從 Y 軸座標多少開始?(default: 3) int keyAreaHeight = 70; // 白鍵多高?(default: 70) boolean rainbowMode = false; // 彩虹模式 (default: false) void setup() { int winWidth = (whiteKeyWidth+whiteKeySpace)*52 + (border*2); // recommended window width int winHeight = keyAreaHeight + (keyAreaY*2); // recommended window width println("Recommended window size: ", winWidth, winHeight); // 建議的視窗大小(顯示於 Console) size(1098, 76, FX2D); // 視窗大小 (default: 1098, 76) colorMode(HSB, 360, 100, 100, 100); keyOnColor = color(326, 100, 100, 100); // <---- 編輯這裡換「按下時」的顏色![HSB Color Mode] pedaledColor = color(326, 70, 60, 100); // <---- 編輯這裡換「踏板踩住」的顏色![HSB Color Mode] smooth(2); frameRate(60); initKeys(); MidiBus.list(); // 啟動時會列出 MIDI 輸入/輸出 設備,記下你想用的 MIDI 輸入編號,設定在下一行。 myBus = new MidiBus(this, 4, -1); // 編輯「this 後面那個數字」選擇 MIDI 輸入設備。 } void draw() { background(0, 0, 30, 100); drawWhiteKeys(); drawBlackKeys(); } void initKeys() { for (int i = 0; i<128; i++) { isKeyOn[i] = 0; isFilled[i] = 0.0; isPedaled[i] = 0; } } void drawWhiteKeys() { int wIndex = 0; // white key index stroke(0, 0, 0); strokeWeight(1); for (int i = 21; i < 109; i++) { if (isBlack[i % 12] == 0) { // it's a white key if (isKeyOn[i] == 1 && !rainbowMode) { fill(keyOnColor); // keypressed } else if (isKeyOn[i] == 1 && rainbowMode) { fill(map(i, 21, 108, 0, 1080)%360, 100, 100, 100); // rainbowMode } else if (isPedaled[i] == 1 && !rainbowMode) { fill(pedaledColor); // pedaled } else if (isPedaled[i] == 1 && rainbowMode) { fill(map(i, 21, 108, 0, 1080)%360, 100, 70, 100); // pedaled rainbowMode } else { fill(0, 0, 100); // white key } int thisX = border + wIndex*(whiteKeyWidth+whiteKeySpace); rect(thisX, keyAreaY, whiteKeyWidth, keyAreaHeight, radius); // println(wIndex); wIndex++; } } } void drawBlackKeys() { int wIndex = 0; // white key index stroke(0, 0, 0); strokeWeight(1.5); for (int i = 21; i < 109; i++) { if (isBlack[i % 12] == 0) { // it's a white key wIndex++; } if (isBlack[i % 12] > 0) { // it's a black key if (isKeyOn[i] == 1 && !rainbowMode) { fill(keyOnColor); // keypressed } else if (isKeyOn[i] == 1 && rainbowMode) { fill(map(i, 21, 108, 0, 1080)%360, 100, 100, 100); // rainbowMode } else if (isPedaled[i] == 1 && !rainbowMode) { fill(pedaledColor); // pedaled } else if (isPedaled[i] == 1 && rainbowMode) { fill(map(i, 21, 108, 0, 1080)%360, 100, 70, 100); // pedaled rainbowMode } else { fill(0, 0, 0); // white key } int thisX = border + (wIndex-1)*(whiteKeyWidth+whiteKeySpace) + isBlack[i % 12]; rect(thisX, keyAreaY-1, blackKeyWidth, blackKeyHeight, bRadius); } } } void noteOn(int channel, int pitch, int velocity) { // Receive a noteOn isKeyOn[pitch] = 1; isFilled[pitch] = 100; if (nowPedaling) { isPedaled[pitch] = 1; } } void noteOff(int channel, int pitch, int velocity) { // Receive a noteOff isKeyOn[pitch] = 0; isFilled[pitch] = 0; } void controllerChange(int channel, int number, int value) { // Receive a controllerChange if (number == 64 && value >= 64) { nowPedaling = true; for (int i = 0; i<128; i++) { // copy key on to pedal isPedaled[i] = isKeyOn[i]; } } if (number == 64 && value < 64) { nowPedaling = false; for (int i = 0; i<128; i++) { // reset isPedaledlin isPedaled[i] = 0; } } }