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PianoVisualizer/PianoVisualizer.pde

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import themidibus.*; //Import the midibus library
MidiBus myBus; // The MidiBus
boolean nowPedaling = false; // is it pedaling?(不要動)
int[] isKeyOn = new int[128]; // what notes are being pressed (1 or 0)(不要動)
float[] isFilled = new float[128]; // not used (yet)(不要動)
int[] isPedaled = new int[128]; // what notes are pedaled (1 or 0)(不要動)
color keyOnColor; // set it in setup()
color pedaledColor; // set it in setup()
int[] isBlack = {0, 11, 0, 13, 0, 0, 11, 0, 12, 0, 13, 0}; // 是黑鍵嗎?是的話,相對左方的白鍵位移多少?(default: {0, 11, 0, 13, 0, 0, 11, 0, 12, 0, 13, 0}
int border = 3; // 左方留空幾個畫素?(default: 3)
int whiteKeyWidth = 20; // 白鍵多寬?(default: 20)
int whiteKeySpace = 1; // 白鍵間的縫隙多寬?(default: 1)
int blackKeyWidth = 17; // 黑鍵多寬?(default: 17)
int blackKeyHeight = 45; // 黑鍵多高?(default: 45)
int radius = 5; // 白鍵圓角(default: 5)
int bRadius = 4; // 黑鍵圓角(default: 4)
int keyAreaY = 3; // 白鍵從 Y 軸座標多少開始?(default: 3)
int keyAreaHeight = 70; // 白鍵多高?(default: 70)
boolean rainbowMode = false; // 彩虹模式 (default: false)
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boolean noteNames = true; // 繪製音名default: true
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void setup() {
int winWidth = (whiteKeyWidth+whiteKeySpace)*52 + (border*2); // recommended window width
int winHeight = keyAreaHeight + (keyAreaY*2); // recommended window width
println("Recommended window size: ", winWidth, winHeight); // 建議的視窗大小(顯示於 Console
size(1098, 76, FX2D); // 視窗大小 (default: 1098, 76)
colorMode(HSB, 360, 100, 100, 100);
keyOnColor = color(326, 100, 100, 100); // <---- 編輯這裡換「按下時」的顏色![HSB Color Mode]
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pedaledColor = color(326, 100, 70, 100); // <---- 編輯這裡換「踏板踩住」的顏色![HSB Color Mode]
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smooth(2);
frameRate(60);
initKeys();
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textAlign(CENTER, CENTER);
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MidiBus.list(); // 啟動時會列出 MIDI 輸入/輸出 設備,記下你想用的 MIDI 輸入編號,設定在下一行。
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myBus = new MidiBus(this, "Port 1", -1); // 編輯「this 後面那個數字」選擇 MIDI 輸入設備。
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}
void draw() {
background(0, 0, 30, 100);
drawWhiteKeys();
drawBlackKeys();
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if (noteNames) {drawNoteNames();};
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}
void initKeys() {
for (int i = 0; i<128; i++) {
isKeyOn[i] = 0;
isFilled[i] = 0.0;
isPedaled[i] = 0;
}
}
void drawWhiteKeys() {
int wIndex = 0; // white key index
stroke(0, 0, 0);
strokeWeight(1);
for (int i = 21; i < 109; i++) {
if (isBlack[i % 12] == 0) {
// it's a white key
if (isKeyOn[i] == 1 && !rainbowMode) {
fill(keyOnColor); // keypressed
} else if (isKeyOn[i] == 1 && rainbowMode) {
fill(map(i, 21, 108, 0, 1080)%360, 100, 100, 100); // rainbowMode
} else if (isPedaled[i] == 1 && !rainbowMode) {
fill(pedaledColor); // pedaled
} else if (isPedaled[i] == 1 && rainbowMode) {
fill(map(i, 21, 108, 0, 1080)%360, 100, 70, 100); // pedaled rainbowMode
} else {
fill(0, 0, 100); // white key
}
int thisX = border + wIndex*(whiteKeyWidth+whiteKeySpace);
rect(thisX, keyAreaY, whiteKeyWidth, keyAreaHeight, radius);
// println(wIndex);
wIndex++;
}
}
}
void drawBlackKeys() {
int wIndex = 0; // white key index
stroke(0, 0, 0);
strokeWeight(1.5);
for (int i = 21; i < 109; i++) {
if (isBlack[i % 12] == 0) {
// it's a white key
wIndex++;
}
if (isBlack[i % 12] > 0) {
// it's a black key
if (isKeyOn[i] == 1 && !rainbowMode) {
fill(keyOnColor); // keypressed
} else if (isKeyOn[i] == 1 && rainbowMode) {
fill(map(i, 21, 108, 0, 1080)%360, 100, 100, 100); // rainbowMode
} else if (isPedaled[i] == 1 && !rainbowMode) {
fill(pedaledColor); // pedaled
} else if (isPedaled[i] == 1 && rainbowMode) {
fill(map(i, 21, 108, 0, 1080)%360, 100, 70, 100); // pedaled rainbowMode
} else {
fill(0, 0, 0); // white key
}
int thisX = border + (wIndex-1)*(whiteKeyWidth+whiteKeySpace) + isBlack[i % 12];
rect(thisX, keyAreaY-1, blackKeyWidth, blackKeyHeight, bRadius);
}
}
}
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void drawNoteNames() {
String[] noteNames = {"A", "B", "C", "D", "E", "F", "G"}; // 音名數組
textSize(12); // 設置文字大小
fill(0, 0, 0, 75); // 設置文字顏色為黑色
int wIndex = 0; // 白鍵索引
for (int i = 0; i < 52; i++) { // 遍歷所有白鍵
int thisX = border + wIndex * (whiteKeyWidth + whiteKeySpace);
int thisY = keyAreaY + keyAreaHeight - 13; // 調整文字的垂直位置
String noteName = noteNames[i % 7]; // 獲取對應的音名
text(noteName, thisX + whiteKeyWidth / 2, thisY); // 繪製音名文字
wIndex++;
}
}
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void noteOn(int channel, int pitch, int velocity) {
// Receive a noteOn
isKeyOn[pitch] = 1;
isFilled[pitch] = 100;
if (nowPedaling) {
isPedaled[pitch] = 1;
}
}
void noteOff(int channel, int pitch, int velocity) {
// Receive a noteOff
isKeyOn[pitch] = 0;
isFilled[pitch] = 0;
}
void controllerChange(int channel, int number, int value) {
// Receive a controllerChange
if (number == 64 && value >= 64) {
nowPedaling = true;
for (int i = 0; i<128; i++) {
// copy key on to pedal
isPedaled[i] = isKeyOn[i];
}
}
if (number == 64 && value < 64) {
nowPedaling = false;
for (int i = 0; i<128; i++) {
// reset isPedaledlin
isPedaled[i] = 0;
}
}
}